diff --git a/scripts/Contents/Bullets/Cogwheel.gd b/scripts/Contents/Bullets/Cogwheel.gd index f028a66..5dfabbc 100644 --- a/scripts/Contents/Bullets/Cogwheel.gd +++ b/scripts/Contents/Bullets/Cogwheel.gd @@ -19,7 +19,7 @@ func ai(): else: speed = initialSpeed * (rotateSpeed / initialRotate) if rotateSpeed >= 0 and rotateSpeed / slow <= 0: - slow *= 2 + slow = 0.5 dotTime = 1000 / (rotateSpeed) rotateSpeed -= slow func applyDot(): diff --git a/scripts/Contents/Characters/Rooster.gd b/scripts/Contents/Characters/Rooster.gd index 39b8c87..5fac0e3 100644 --- a/scripts/Contents/Characters/Rooster.gd +++ b/scripts/Contents/Characters/Rooster.gd @@ -15,8 +15,6 @@ func register(): EffectController.create(ComponentManager.getEffect("BloodFall"), texture.global_position).shot() ) chargeParticle.emitting = false - if !WorldManager.isRelease(): - fields[FieldStore.Entity.EXTRA_BULLET_COUNT] = 3 func ai(): texture.play("walk")