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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 添加水晶着色器并更新角色资源
refactor: 调整角色动画和武器系统 style: 优化代码格式和注释
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=40 format=3 uid="uid://cvogxi7mktumf"]
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[ext_resource type="Script" path="res://scripts/Statemachine/EntityBase.gd" id="1_mvol6"]
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[ext_resource type="Script" uid="uid://ds3j3f82li68h" path="res://scripts/Statemachine/EntityBase.gd" id="1_mvol6"]
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[ext_resource type="Texture2D" uid="uid://dwwpkn4q07ja2" path="res://icon.svg" id="2_7lpu0"]
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[ext_resource type="AudioStream" uid="uid://cn876dtp1ypqx" path="res://resources/sounds/effect/Collect.wav" id="2_qt0aq"]
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[ext_resource type="PackedScene" uid="uid://dcjqjqere8ets" path="res://components/UI/EntityStateBar.tscn" id="2_uje1g"]
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@@ -71,9 +71,9 @@ tracks/0/keys = {
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_daot2"]
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_data = {
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"RESET": SubResource("Animation_sxh2u"),
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"left": SubResource("Animation_vxanw"),
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"right": SubResource("Animation_nuh11")
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&"RESET": SubResource("Animation_sxh2u"),
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&"left": SubResource("Animation_vxanw"),
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&"right": SubResource("Animation_nuh11")
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}
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ao5k4"]
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@@ -165,8 +165,8 @@ tracks/2/keys = {
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_kbmff"]
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_data = {
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"RESET": SubResource("Animation_3wcjn"),
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"hurt": SubResource("Animation_wl2we")
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&"RESET": SubResource("Animation_3wcjn"),
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&"hurt": SubResource("Animation_wl2we")
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}
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[sub_resource type="Animation" id="Animation_n7kxn"]
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@@ -281,9 +281,9 @@ tracks/2/keys = {
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_vvkcp"]
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_data = {
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"RESET": SubResource("Animation_n7kxn"),
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"enter": SubResource("Animation_lg0kn"),
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"exit": SubResource("Animation_nfj4q")
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&"RESET": SubResource("Animation_n7kxn"),
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&"enter": SubResource("Animation_lg0kn"),
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&"exit": SubResource("Animation_nfj4q")
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}
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[sub_resource type="Curve" id="Curve_cs3iy"]
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@@ -410,7 +410,7 @@ shape = SubResource("CircleShape2D_buhm1")
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[node name="animator" type="AnimationPlayer" parent="texture"]
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unique_name_in_owner = true
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libraries = {
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"": SubResource("AnimationLibrary_daot2")
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&"": SubResource("AnimationLibrary_daot2")
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}
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[node name="animatree" type="AnimationTree" parent="texture/animator"]
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@@ -423,13 +423,13 @@ parameters/blend_position = 1.36
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[node name="hurtAnimator" type="AnimationPlayer" parent="texture"]
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unique_name_in_owner = true
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libraries = {
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"": SubResource("AnimationLibrary_kbmff")
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&"": SubResource("AnimationLibrary_kbmff")
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}
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[node name="stageAnimator" type="AnimationPlayer" parent="texture"]
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unique_name_in_owner = true
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libraries = {
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"": SubResource("AnimationLibrary_vvkcp")
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&"": SubResource("AnimationLibrary_vvkcp")
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}
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[node name="weapons" type="Node2D" parent="texture"]
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@@ -445,9 +445,9 @@ process_material = SubResource("ParticleProcessMaterial_kndb2")
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unique_name_in_owner = true
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emitting = false
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amount = 100
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process_material = SubResource("ParticleProcessMaterial_f3xas")
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one_shot = true
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explosiveness = 1.0
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process_material = SubResource("ParticleProcessMaterial_f3xas")
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[node name="statebar" parent="." instance=ExtResource("2_uje1g")]
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unique_name_in_owner = true
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