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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 08:21:54 +08:00

feat: 添加水晶着色器并更新角色资源

refactor: 调整角色动画和武器系统
style: 优化代码格式和注释
This commit is contained in:
2025-11-05 22:13:13 +08:00
parent c45a0e570b
commit e64a8b2f9f
109 changed files with 284 additions and 28 deletions
+13 -13
View File
@@ -1,6 +1,6 @@
[gd_scene load_steps=40 format=3 uid="uid://cvogxi7mktumf"]
[ext_resource type="Script" path="res://scripts/Statemachine/EntityBase.gd" id="1_mvol6"]
[ext_resource type="Script" uid="uid://ds3j3f82li68h" path="res://scripts/Statemachine/EntityBase.gd" id="1_mvol6"]
[ext_resource type="Texture2D" uid="uid://dwwpkn4q07ja2" path="res://icon.svg" id="2_7lpu0"]
[ext_resource type="AudioStream" uid="uid://cn876dtp1ypqx" path="res://resources/sounds/effect/Collect.wav" id="2_qt0aq"]
[ext_resource type="PackedScene" uid="uid://dcjqjqere8ets" path="res://components/UI/EntityStateBar.tscn" id="2_uje1g"]
@@ -71,9 +71,9 @@ tracks/0/keys = {
[sub_resource type="AnimationLibrary" id="AnimationLibrary_daot2"]
_data = {
"RESET": SubResource("Animation_sxh2u"),
"left": SubResource("Animation_vxanw"),
"right": SubResource("Animation_nuh11")
&"RESET": SubResource("Animation_sxh2u"),
&"left": SubResource("Animation_vxanw"),
&"right": SubResource("Animation_nuh11")
}
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ao5k4"]
@@ -165,8 +165,8 @@ tracks/2/keys = {
[sub_resource type="AnimationLibrary" id="AnimationLibrary_kbmff"]
_data = {
"RESET": SubResource("Animation_3wcjn"),
"hurt": SubResource("Animation_wl2we")
&"RESET": SubResource("Animation_3wcjn"),
&"hurt": SubResource("Animation_wl2we")
}
[sub_resource type="Animation" id="Animation_n7kxn"]
@@ -281,9 +281,9 @@ tracks/2/keys = {
[sub_resource type="AnimationLibrary" id="AnimationLibrary_vvkcp"]
_data = {
"RESET": SubResource("Animation_n7kxn"),
"enter": SubResource("Animation_lg0kn"),
"exit": SubResource("Animation_nfj4q")
&"RESET": SubResource("Animation_n7kxn"),
&"enter": SubResource("Animation_lg0kn"),
&"exit": SubResource("Animation_nfj4q")
}
[sub_resource type="Curve" id="Curve_cs3iy"]
@@ -410,7 +410,7 @@ shape = SubResource("CircleShape2D_buhm1")
[node name="animator" type="AnimationPlayer" parent="texture"]
unique_name_in_owner = true
libraries = {
"": SubResource("AnimationLibrary_daot2")
&"": SubResource("AnimationLibrary_daot2")
}
[node name="animatree" type="AnimationTree" parent="texture/animator"]
@@ -423,13 +423,13 @@ parameters/blend_position = 1.36
[node name="hurtAnimator" type="AnimationPlayer" parent="texture"]
unique_name_in_owner = true
libraries = {
"": SubResource("AnimationLibrary_kbmff")
&"": SubResource("AnimationLibrary_kbmff")
}
[node name="stageAnimator" type="AnimationPlayer" parent="texture"]
unique_name_in_owner = true
libraries = {
"": SubResource("AnimationLibrary_vvkcp")
&"": SubResource("AnimationLibrary_vvkcp")
}
[node name="weapons" type="Node2D" parent="texture"]
@@ -445,9 +445,9 @@ process_material = SubResource("ParticleProcessMaterial_kndb2")
unique_name_in_owner = true
emitting = false
amount = 100
process_material = SubResource("ParticleProcessMaterial_f3xas")
one_shot = true
explosiveness = 1.0
process_material = SubResource("ParticleProcessMaterial_f3xas")
[node name="statebar" parent="." instance=ExtResource("2_uje1g")]
unique_name_in_owner = true