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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-11 06:07:12 +08:00

refactor(CameraManager): 重构相机震动系统并添加强度参数

- 移除shaking布尔变量,改用shakeIntensity控制震动强度
- 修改shake方法接受强度参数,支持叠加震动效果
- 简化震动逻辑,移除调试打印语句

feat(ItemDropped): 添加物品自动收集功能

- 当物品与玩家距离小于60时自动收集并销毁
- 调用玩家collectItem方法处理收集逻辑

refactor(EntityBase): 重构物品收集逻辑

- 将物品收集逻辑从信号回调移至collectItem方法
- 移除itemCollected信号及相关UI更新代码
- 简化hurtbox连接逻辑

style(World): 调整动画资源顺序

- 交换两个动画资源的定义顺序
This commit is contained in:
2025-08-28 14:15:01 +08:00
parent 55563254f1
commit e669bf1c30
5 changed files with 38 additions and 51 deletions
+3
View File
@@ -16,6 +16,9 @@ func _physics_process(_delta):
targetPlayer = findPlayer()
if is_instance_valid(targetPlayer):
apply_central_force((targetPlayer.position - position).normalized() * 1000)
if position.distance_to(targetPlayer.position) < 60:
targetPlayer.collectItem(item, stackCount)
queue_free()
func findPlayer() -> EntityBase:
var result = null