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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(人物): 更新熊角色属性和资源文件

- 将熊角色贴图从JPG格式替换为PNG格式
- 调整熊角色的攻击冷却时间和冲刺逻辑
- 修改熊角色的碰撞体积和状态条位置
- 简化测试波次配置,仅保留熊角色
- 为阶段转换添加无敌状态
- 提高小鸡角色的冲刺倍率
This commit is contained in:
2025-09-14 16:46:34 +08:00
parent ffbd45412e
commit e66a64c077
9 changed files with 29 additions and 29 deletions
+5 -11
View File
@@ -8,7 +8,7 @@
[ext_resource type="AudioStream" uid="uid://cqh2yvwcy83gg" path="res://resources/sounds/bossAttack/Bear/Sprint.ogg" id="6_x3jmu"]
[ext_resource type="AudioStream" uid="uid://ce8xjsh68momv" path="res://resources/sounds/bossAttack/Bear/Arrow7-2.ogg" id="7_0r2df"]
[ext_resource type="AudioStream" uid="uid://dd18jfva1knwm" path="res://resources/sounds/bossAttack/Bear/LightGun.ogg" id="8_qagkm"]
[ext_resource type="Texture2D" uid="uid://b5e6ndswcmq48" path="res://resources/characters/bear/FurryR.jpg" id="10_m7811"]
[ext_resource type="Texture2D" uid="uid://cgngjuc21l4xq" path="res://resources/characters/bear/FurryR.png" id="9_av1u2"]
[ext_resource type="Shader" path="res://shaders/RedTemprature.gdshader" id="12_j8sas"]
[ext_resource type="Texture2D" uid="uid://df6ly7iydtcwx" path="res://resources/characters/bear/FurryR-mask.png" id="13_v2sdb"]
@@ -16,7 +16,7 @@
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("10_m7811")
"texture": ExtResource("9_av1u2")
}],
"loop": true,
"name": &"idle",
@@ -24,7 +24,7 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("10_m7811")
"texture": ExtResource("9_av1u2")
}],
"loop": true,
"name": &"walk",
@@ -32,7 +32,7 @@ animations = [{
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_akdh6"]
size = Vector2(335, 344)
size = Vector2(100, 100)
[sub_resource type="Animation" id="Animation_sxh2u"]
length = 0.001
@@ -167,14 +167,9 @@ stream = ExtResource("8_qagkm")
stream = ExtResource("8_qagkm")
[node name="texture" parent="." index="2"]
position = Vector2(0, -80)
sprite_frames = SubResource("SpriteFrames_6tgxs")
[node name="hurtbox" parent="texture" index="0"]
visible = false
[node name="hitbox" parent="texture/hurtbox" index="0"]
position = Vector2(-2.5, -1)
shape = SubResource("RectangleShape2D_akdh6")
[node name="animator" parent="texture" index="1"]
@@ -194,12 +189,11 @@ texture = ExtResource("13_v2sdb")
[node name="mask" type="Sprite2D" parent="texture" index="7"]
unique_name_in_owner = true
visible = false
material = SubResource("ShaderMaterial_6h05p")
texture = ExtResource("13_v2sdb")
[node name="statebar" parent="." index="3"]
position = Vector2(0, -284)
position = Vector2(0, -114)
[node name="movebox" parent="." index="4"]
disabled = true