1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-04 10:47:13 +08:00

feat(人物): 更新熊角色属性和资源文件

- 将熊角色贴图从JPG格式替换为PNG格式
- 调整熊角色的攻击冷却时间和冲刺逻辑
- 修改熊角色的碰撞体积和状态条位置
- 简化测试波次配置,仅保留熊角色
- 为阶段转换添加无敌状态
- 提高小鸡角色的冲刺倍率
This commit is contained in:
2025-09-14 16:46:34 +08:00
parent ffbd45412e
commit e66a64c077
9 changed files with 29 additions and 29 deletions
+10 -5
View File
@@ -11,12 +11,11 @@ func register():
attackCooldownMap[0] = 3000
attackCooldownMap[1] = 10000
attackCooldownMap[2] = 8000
attackCooldownMap[3] = 13000
attackCooldownMap[3] = 5000
attackCooldownMap[4] = 4500
attackCooldownMap[5] = 5500
attackCooldownMap[6] = 10000
attackCooldownMap[7] = 9000
sprintMultiplier = 60
healthChanged.connect(
func(newHealth):
setStage(1 if newHealth < fields[FieldStore.Entity.MAX_HEALTH] * 0.5 else 0)
@@ -56,15 +55,17 @@ func attack(type):
elif type == 3:
if !is_instance_valid(currentFocusedBoss): return false
await sprintTo(currentFocusedBoss.position - Vector2(MathTool.randc_from([500, -500]), 0), 0.25)
playSound("attack3")
sprintParticle.emitting = true
canRunAi = false
await TickTool.millseconds(900)
currentInvinsible = true
playSound("attack3")
await TickTool.millseconds(500)
BulletBase.generate(preload("res://components/Bullets/BearSprint.tscn"), self, weaponPos, 0)
await trySprint()
sprintParticle.emitting = false
canRunAi = true
await sprintTo(currentFocusedBoss.position + MathTool.randv2_range(400), 0.25)
currentInvinsible = false
return false
elif type == 4:
playSound("attack4")
@@ -109,4 +110,8 @@ func attack(type):
return false
return true
func sprint():
move((currentFocusedBoss.position - position).normalized() * Vector2(1, 0) * sprintMultiplier, true)
var dir = sign((currentFocusedBoss.position - position).x)
velocity = Vector2(dir, 0)
func sprintAi():
velocity.x *= 1.2
return abs(velocity.x) >= 1000000
+1 -1
View File
@@ -12,7 +12,7 @@ func register():
attackCooldownMap[1] = 6000
attackCooldownMap[2] = 2000
attackCooldownMap[3] = 500
sprintMultiplier = 30
sprintMultiplier = 45
func spawn():
texture.play("walk")
+7 -8
View File
@@ -15,18 +15,17 @@ static var WAVE_NORMAL = [
Wave.create(preload("res://components/Characters/Bear.tscn"), 0, 0, true, 19, INF, 10),
]
static var WAVE_TESTBOSS = [
Wave.create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 0, INF, 1),
Wave.create(preload("res://components/Characters/Bear.tscn"), 0, 0, true, 0, INF, 1),
Wave.create(preload("res://components/Characters/KukeMC.tscn"), 0, 0, true, 0, INF, 1),
]
static var data = []
static var data = WAVE_TESTBOSS
static func customStart():
var furryr = EntityBase.generate(preload("res://components/Characters/Bear.tscn"), MathTool.randv2_range(500), true, false)
var kukemc = EntityBase.generate(preload("res://components/Characters/KukeMC.tscn"), MathTool.randv2_range(500), true, false)
EntityBase.generate(preload("res://components/Characters/Chick.tscn"), MathTool.randv2_range(500), true, false)
furryr.currentFocusedBoss = kukemc
kukemc.currentFocusedBoss = furryr
pass
# var furryr = EntityBase.generate(preload("res://components/Characters/Bear.tscn"), MathTool.randv2_range(500), true, false)
# var kukemc = EntityBase.generate(preload("res://components/Characters/KukeMC.tscn"), MathTool.randv2_range(500), true, false)
# EntityBase.generate(preload("res://components/Characters/Chick.tscn"), MathTool.randv2_range(500), true, false)
# furryr.currentFocusedBoss = kukemc
# kukemc.currentFocusedBoss = furryr
static func create(
entity_: PackedScene,
minCount_: int = 1,