1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-05 03:07:12 +08:00

feat(人物): 更新熊角色属性和资源文件

- 将熊角色贴图从JPG格式替换为PNG格式
- 调整熊角色的攻击冷却时间和冲刺逻辑
- 修改熊角色的碰撞体积和状态条位置
- 简化测试波次配置,仅保留熊角色
- 为阶段转换添加无敌状态
- 提高小鸡角色的冲刺倍率
This commit is contained in:
2025-09-14 16:46:34 +08:00
parent ffbd45412e
commit e66a64c077
9 changed files with 29 additions and 29 deletions
+2
View File
@@ -175,6 +175,7 @@ func timeLived():
func setStage(stage: int):
if currentStage == stage:
return
currentInvinsible = true
canRunAi = false
var oldStage = currentStage
currentStage = stage
@@ -185,6 +186,7 @@ func setStage(stage: int):
stageAnimator.play("enter")
await stageAnimator.animation_finished
canRunAi = true
currentInvinsible = false
func applyLevel():
fields[FieldStore.Entity.MAX_HEALTH] *= (1 + GameRule.entityHealthIncreasePerWave * (GameRule.difficulty + 1)) ** level
fields[FieldStore.Entity.DAMAGE_MULTIPILER] *= (1 + GameRule.entityDamageIncreasePerWave * (GameRule.difficulty + 1)) ** level