diff --git a/scripts/Contents/Characters/Chick.gd b/scripts/Contents/Characters/Chick.gd index ef351a4..d585faf 100644 --- a/scripts/Contents/Characters/Chick.gd +++ b/scripts/Contents/Characters/Chick.gd @@ -30,7 +30,7 @@ func attack(type): elif type == 1: var laserCount = randi_range(2, 4) for i in laserCount: - BulletBase.generate(preload("res://components/Bullets/ChickLaser.tscn"), self, texture.global_position, deg_to_rad(90 * i)) + BulletBase.generate(preload("res://components/Bullets/ChickLaser.tscn"), self, texture.global_position, deg_to_rad(360.0 / laserCount * i)) elif type == 2: var weaponPos = findWeaponAnchor("normal") var target = weaponPos.angle_to_point(currentFocusedBoss.position)