From e6fda173d4607600cb4fd4351b6f81213f396e89 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Sat, 20 Sep 2025 07:32:39 +0800 Subject: [PATCH] =?UTF-8?q?fix(Characters/Chick):=20=E4=BF=AE=E6=AD=A3?= =?UTF-8?q?=E6=BF=80=E5=85=89=E5=AD=90=E5=BC=B9=E5=8F=91=E5=B0=84=E8=A7=92?= =?UTF-8?q?=E5=BA=A6=E8=AE=A1=E7=AE=97=E9=94=99=E8=AF=AF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 将固定角度90度改为根据激光数量动态计算角度,使子弹均匀分布 --- scripts/Contents/Characters/Chick.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/Contents/Characters/Chick.gd b/scripts/Contents/Characters/Chick.gd index ef351a4..d585faf 100644 --- a/scripts/Contents/Characters/Chick.gd +++ b/scripts/Contents/Characters/Chick.gd @@ -30,7 +30,7 @@ func attack(type): elif type == 1: var laserCount = randi_range(2, 4) for i in laserCount: - BulletBase.generate(preload("res://components/Bullets/ChickLaser.tscn"), self, texture.global_position, deg_to_rad(90 * i)) + BulletBase.generate(preload("res://components/Bullets/ChickLaser.tscn"), self, texture.global_position, deg_to_rad(360.0 / laserCount * i)) elif type == 2: var weaponPos = findWeaponAnchor("normal") var target = weaponPos.angle_to_point(currentFocusedBoss.position)