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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-07-07 10:42:13 +08:00

feat(武器系统): 添加神手玉武器并完善格挡机制

添加新武器"神手玉",实现不同类型的攻击格挡效果:
- 近战挥舞:化解伤害
- 近战戳刺:反弹伤害并击退
- 远程射弹:概率弹反
- 猛冲攻击:反弹速度
- 吐息攻击:产生击退
- 魔法/召唤攻击:少量储能

调整Parry.gd的相机震动参数,增加BulletBase的MotionType枚举值STAB,完善Parrier.gd对不同攻击类型的处理逻辑。同时添加Debug测试boss选项,修复AcidS.gd的缩进问题。
This commit is contained in:
2026-05-08 15:43:55 +08:00
parent c079c20f28
commit e8413dd01b
14 changed files with 147 additions and 43 deletions
+24
View File
@@ -68,6 +68,18 @@ tracks/4/keys = {
"update": 1,
"values": [true]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("%texture/..:motionType")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
[sub_resource type="Animation" id="Animation_nqryj"]
resource_name = "destroy"
@@ -203,6 +215,18 @@ tracks/7/keys = {
"update": 1,
"values": [false, true]
}
tracks/8/type = "value"
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/path = NodePath("%texture/..:motionType")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/keys = {
"times": PackedFloat32Array(0, 1.7),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [0, 6]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ccsa1"]
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