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feat(武器系统): 添加神手玉武器并完善格挡机制
添加新武器"神手玉",实现不同类型的攻击格挡效果: - 近战挥舞:化解伤害 - 近战戳刺:反弹伤害并击退 - 远程射弹:概率弹反 - 猛冲攻击:反弹速度 - 吐息攻击:产生击退 - 魔法/召唤攻击:少量储能 调整Parry.gd的相机震动参数,增加BulletBase的MotionType枚举值STAB,完善Parrier.gd对不同攻击类型的处理逻辑。同时添加Debug测试boss选项,修复AcidS.gd的缩进问题。
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@@ -17,11 +17,11 @@ func register():
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sprintMultiplier = 30
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func ai():
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PresetEntityAI.distanceAttack(self , currentFocusedBoss, 0, 300, 0)
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PresetEntityAI.distanceAttack(self , currentFocusedBoss, 500, 1000, 1)
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for i in 5:
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tryAttack(i + 2, [3, 4])
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if 1 not in attackingStates:
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PresetEntityAI.follow(self , currentFocusedBoss, 200)
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# PresetEntityAI.distanceAttack(self , currentFocusedBoss, 500, 1000, 1)
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# for i in 5:
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# tryAttack(i + 2, [3, 4])
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# if 1 not in attackingStates:
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# PresetEntityAI.follow(self , currentFocusedBoss, 200)
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func attack(type: int):
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if type == 0:
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for bullet in BulletBase.generate(ComponentManager.getBullet("SwingSword"), self , getTrackingAnchor(), getTrackingAnchor().angle_to_point(currentFocusedPosition)):
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