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feat(武器系统): 添加神手玉武器并完善格挡机制
添加新武器"神手玉",实现不同类型的攻击格挡效果: - 近战挥舞:化解伤害 - 近战戳刺:反弹伤害并击退 - 远程射弹:概率弹反 - 猛冲攻击:反弹速度 - 吐息攻击:产生击退 - 魔法/召唤攻击:少量储能 调整Parry.gd的相机震动参数,增加BulletBase的MotionType枚举值STAB,完善Parrier.gd对不同攻击类型的处理逻辑。同时添加Debug测试boss选项,修复AcidS.gd的缩进问题。
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@@ -29,7 +29,7 @@ class_name StarterPanel
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var historyStack
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static var GAMEMODE_MAP_WAVE = [Wave.WAVE_NORMAL, Wave.WAVE_BOSSRUSH, Wave.WAVE_MOWING]
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static var GAMEMODE_MAP_WAVE = [Wave.WAVE_NORMAL, Wave.WAVE_BOSSRUSH, Wave.WAVE_MOWING, Wave.WAVE_TESTBOSS]
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static var START_CHARACTERS = ["MuyangDog", "Lynx", "HCN"]
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static var buildingShader: bool = true
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static var selectingFeed: bool = true
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@@ -146,6 +146,8 @@ func _ready():
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setPlayerName(getLast.call(1), newText)
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mutexPlayer.rpc(newText)
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)
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if WorldManager.isRelease():
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gamemodeOption.remove_item(3)
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func _physics_process(_delta):
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levelShow.text = "%d ∈ [%d, %d]" % [diffEdit.value, diffEdit.min_value, diffEdit.max_value]
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GameRule.difficulty = diffEdit.value
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