diff --git a/scripts/Contents/Characters/Bear.gd b/scripts/Contents/Characters/Bear.gd index 22a4c8f..541becc 100644 --- a/scripts/Contents/Characters/Bear.gd +++ b/scripts/Contents/Characters/Bear.gd @@ -5,7 +5,7 @@ class_name Bear @onready var mask: Sprite2D = $"%mask" func register(): - fields[FieldStore.Entity.MAX_HEALTH] = 5000 + fields[FieldStore.Entity.MAX_HEALTH] = 4000 fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5 fields[FieldStore.Entity.OFFSET_SHOOT] = 0 attackCooldownMap[0] = 3000