From e8a20657f800bdb2f0a5aef1cb8f1410b853f0c9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Sat, 6 Dec 2025 20:17:18 +0800 Subject: [PATCH] =?UTF-8?q?fix:=20=E5=B0=86=E7=86=8A=E8=A7=92=E8=89=B2?= =?UTF-8?q?=E7=9A=84=E6=9C=80=E5=A4=A7=E7=94=9F=E5=91=BD=E5=80=BC=E4=BB=8E?= =?UTF-8?q?5000=E9=99=8D=E4=BD=8E=E5=88=B04000?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- scripts/Contents/Characters/Bear.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/Contents/Characters/Bear.gd b/scripts/Contents/Characters/Bear.gd index 22a4c8f..541becc 100644 --- a/scripts/Contents/Characters/Bear.gd +++ b/scripts/Contents/Characters/Bear.gd @@ -5,7 +5,7 @@ class_name Bear @onready var mask: Sprite2D = $"%mask" func register(): - fields[FieldStore.Entity.MAX_HEALTH] = 5000 + fields[FieldStore.Entity.MAX_HEALTH] = 4000 fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5 fields[FieldStore.Entity.OFFSET_SHOOT] = 0 attackCooldownMap[0] = 3000