1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(游戏机制): 调整掉落物品数量和添加错误提示

增加boss和非boss敌人死亡时掉落水晶的数量范围
为武器镶嵌/移除灵魂操作添加错误提示
移除Starter场景中不必要的属性设置
新增CharacterCardBase基础组件
This commit is contained in:
2026-05-04 18:14:21 +08:00
parent c23d0355fe
commit e8ee2932bb
4 changed files with 51 additions and 3 deletions
+1 -1
View File
@@ -419,7 +419,7 @@ func tryDie(by: BulletBase = null):
fields[FieldStore.Entity.MAX_HEALTH] * randf_range(1 - GameRule.beachballOffset, 1 + GameRule.beachballOffset),
position + MathTool.sampleInCircle(GameRule.itemDroppedSpawnOffset)
)
for i in randi_range(0, 10 if isBoss else 3):
for i in randi_range(0, 20 if isBoss else 5):
ItemDropped.generate(
ItemStore.ItemType.CRYSTAL,
5 if isBoss else 1,
+6
View File
@@ -87,6 +87,8 @@ func _ready():
soulLevel -= 1
updateStore(level, UIState.player)
rebuildInfo()
else:
UIState.showTip("[b]%s[/b]还未镶嵌任何灵魂!" % displayName, TipBox.MessageType.ERROR)
)
inlayBtn.pressed.connect(
func():
@@ -97,6 +99,10 @@ func _ready():
soulLevel += 1
updateStore(level, UIState.player)
rebuildInfo()
else:
UIState.showTip("持有的灵魂数量不足!", TipBox.MessageType.ERROR)
else:
UIState.showTip("[b]%s[/b]的灵魂槽位已满!" % displayName, TipBox.MessageType.ERROR)
)
moveLeftBtn.pressed.connect(
func():