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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(游戏机制): 调整掉落物品数量和添加错误提示
增加boss和非boss敌人死亡时掉落水晶的数量范围 为武器镶嵌/移除灵魂操作添加错误提示 移除Starter场景中不必要的属性设置 新增CharacterCardBase基础组件
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@@ -0,0 +1,44 @@
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[gd_scene format=3 uid="uid://m8a4nay1pmmg"]
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[ext_resource type="Texture2D" uid="uid://dwwpkn4q07ja2" path="res://icon.svg" id="1_5td0u"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_dt83t"]
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content_margin_left = 20.0
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content_margin_top = 20.0
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content_margin_right = 20.0
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content_margin_bottom = 20.0
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bg_color = Color(0, 0, 0, 0.70000005)
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border_width_top = 10
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border_width_bottom = 10
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border_color = Color(1, 1, 1, 1)
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border_blend = true
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corner_radius_top_left = 15
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corner_radius_bottom_right = 15
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corner_detail = 1
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[node name="CharacterCardBase" type="Control" unique_id=2051062087]
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layout_mode = 3
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anchors_preset = 0
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offset_right = 200.0
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offset_bottom = 300.0
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[node name="panel" type="PanelContainer" parent="." unique_id=1046363300]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_styles/panel = SubResource("StyleBoxFlat_dt83t")
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[node name="wrapper" type="VBoxContainer" parent="panel" unique_id=2023039659]
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layout_mode = 2
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[node name="TextureRect" type="TextureRect" parent="panel/wrapper" unique_id=1334645594]
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custom_minimum_size = Vector2(100, 100)
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 4
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texture = ExtResource("1_5td0u")
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expand_mode = 1
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stretch_mode = 5
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@@ -243,7 +243,6 @@ theme_override_constants/separation = 6
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[node name="diffs" type="HBoxContainer" parent="content/wrapper/layout/startGameWrapper/start/starter/singleplayer/playConfig" index="0" unique_id=526058063]
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layout_mode = 2
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alignment = 1
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[node name="tip" type="Label" parent="content/wrapper/layout/startGameWrapper/start/starter/singleplayer/playConfig/diffs" index="0" unique_id=1507689450]
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layout_mode = 2
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@@ -338,7 +337,6 @@ theme = ExtResource("4_lfxcn")
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text = "多人游戏"
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[node name="multiplayer" type="VBoxContainer" parent="content/wrapper/layout/startGameWrapper/start/starter" index="1" unique_id=2010516457]
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visible = false
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layout_mode = 2
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theme_override_constants/separation = 15
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alignment = 1
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@@ -419,7 +419,7 @@ func tryDie(by: BulletBase = null):
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fields[FieldStore.Entity.MAX_HEALTH] * randf_range(1 - GameRule.beachballOffset, 1 + GameRule.beachballOffset),
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position + MathTool.sampleInCircle(GameRule.itemDroppedSpawnOffset)
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)
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for i in randi_range(0, 10 if isBoss else 3):
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for i in randi_range(0, 20 if isBoss else 5):
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ItemDropped.generate(
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ItemStore.ItemType.CRYSTAL,
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5 if isBoss else 1,
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@@ -87,6 +87,8 @@ func _ready():
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soulLevel -= 1
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updateStore(level, UIState.player)
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rebuildInfo()
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else:
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UIState.showTip("[b]%s[/b]还未镶嵌任何灵魂!" % displayName, TipBox.MessageType.ERROR)
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)
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inlayBtn.pressed.connect(
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func():
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@@ -97,6 +99,10 @@ func _ready():
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soulLevel += 1
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updateStore(level, UIState.player)
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rebuildInfo()
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else:
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UIState.showTip("持有的灵魂数量不足!", TipBox.MessageType.ERROR)
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else:
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UIState.showTip("[b]%s[/b]的灵魂槽位已满!" % displayName, TipBox.MessageType.ERROR)
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)
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moveLeftBtn.pressed.connect(
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func():
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