From e912a58969d4812847f8b6f2e5074bf373432319 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Tue, 30 Sep 2025 17:01:44 +0800 Subject: [PATCH] =?UTF-8?q?feat(=E6=AD=A6=E5=99=A8):=20=E8=B0=83=E6=95=B4?= =?UTF-8?q?=E6=A0=B8=E5=BC=B9=E6=AD=A6=E5=99=A8=E5=B1=9E=E6=80=A7=E5=92=8C?= =?UTF-8?q?=E8=A7=92=E8=89=B2=E9=85=8D=E7=BD=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 增加核弹的基础攻击力和范围,降低能量消耗但增加冷却时间 更新公鸡角色的武器配置,将核弹作为默认武器 --- components/Characters/Rooster.tscn | 10 +++++++--- components/Weapons/NuclearBomb.tscn | 10 +++++----- scripts/Contents/Weapons/NuclearBomb.gd | 4 ++-- 3 files changed, 14 insertions(+), 10 deletions(-) diff --git a/components/Characters/Rooster.tscn b/components/Characters/Rooster.tscn index c3fb311..68c3375 100644 --- a/components/Characters/Rooster.tscn +++ b/components/Characters/Rooster.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=15 format=3 uid="uid://bm7ymrri6pykb"] +[gd_scene load_steps=16 format=3 uid="uid://bm7ymrri6pykb"] [ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"] [ext_resource type="Script" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"] @@ -6,6 +6,7 @@ [ext_resource type="AudioStream" uid="uid://dclinyhu256xi" path="res://resources/sounds/effect/Low Whoosh.mp3" id="3_4syso"] [ext_resource type="Texture2D" uid="uid://ci2ik43ce82uy" path="res://resources/characters/cock/rooster-b.svg" id="3_b0fgx"] [ext_resource type="PackedScene" uid="uid://c0n3igy4hucrg" path="res://components/Weapons/PurpleCrystal.tscn" id="3_cyreu"] +[ext_resource type="PackedScene" uid="uid://b2qhes4apaxsj" path="res://components/Weapons/NuclearBomb.tscn" id="3_kdo05"] [ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"] [ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"] [ext_resource type="PackedScene" uid="uid://bb1uh8k7gkhr7" path="res://components/Weapons/VectorStar.tscn" id="4_re2px"] @@ -45,10 +46,13 @@ displayName = "公鸡" [node name="weaponStore" parent="." index="0"] process_mode = 4 -[node name="PurpleCrystal" parent="weaponStore" index="0" instance=ExtResource("3_cyreu")] +[node name="NuclearBomb" parent="weaponStore" index="0" instance=ExtResource("3_kdo05")] +offset_bottom = 324.0 + +[node name="PurpleCrystal" parent="weaponStore" index="1" instance=ExtResource("3_cyreu")] debugRebuild = false -[node name="VectorStar" parent="weaponStore" index="1" instance=ExtResource("4_re2px")] +[node name="VectorStar" parent="weaponStore" index="2" instance=ExtResource("4_re2px")] debugRebuild = false [node name="sprint" parent="sounds" index="0"] diff --git a/components/Weapons/NuclearBomb.tscn b/components/Weapons/NuclearBomb.tscn index 2b37c10..d056c09 100644 --- a/components/Weapons/NuclearBomb.tscn +++ b/components/Weapons/NuclearBomb.tscn @@ -12,16 +12,16 @@ quality = 4 typeTopic = 2 costBeachball = 100 store = { -"atk": 750, -"radius": 500.0 +"atk": 1200, +"radius": 750.0 } storeType = { "atk": 1, "radius": 1 } descriptionTemplate = "倒计时10秒后对半径$radius范围的实体造成$atk点[b]无差别伤害[/b]。" -needEnergy = 200.0 -cooldown = 1000.0 +needEnergy = 100.0 +cooldown = 2000.0 [node name="avatar" parent="container/info" index="0"] texture = ExtResource("2_5nh8i") @@ -44,4 +44,4 @@ typeTopicColorMap = { } [node name="description" parent="container" index="2"] -text = "[center]倒计时10秒后对半径[color=cyan]500[/color]→[color=yellow]520[/color]范围的实体造成[color=cyan]500[/color]→[color=yellow]525[/color]点[b]无差别伤害[/b]。[/center]" +text = "[center]倒计时10秒后对半径[color=cyan]750[/color]→[color=yellow]770[/color]范围的实体造成[color=cyan]1000[/color]→[color=yellow]1025[/color]点[b]无差别伤害[/b]。[/center]" diff --git a/scripts/Contents/Weapons/NuclearBomb.gd b/scripts/Contents/Weapons/NuclearBomb.gd index 1d468b6..a28751e 100644 --- a/scripts/Contents/Weapons/NuclearBomb.gd +++ b/scripts/Contents/Weapons/NuclearBomb.gd @@ -2,8 +2,8 @@ extends Weapon func update(to: int, origin: Dictionary, _entity: EntityBase): - origin["atk"] += 25 * to * soulLevel - origin["radius"] += 20 * to * soulLevel + origin["atk"] += 50 * to * soulLevel + origin["radius"] += 15 * to * soulLevel return origin func attack(entity: EntityBase): var weaponPos = entity.findWeaponAnchor("normal")