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fix(Bullets): 调整激光子弹的矩形偏移和高度
统一BigLaser和LaserSummoner的offset_bottom值为2000,并移除LaserSummoner中多余的offset_top设置
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@@ -6,3 +6,7 @@
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needEnergy = 100.0
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needEnergy = 100.0
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knockback = 10.0
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knockback = 10.0
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recoil = 4.0
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recoil = 4.0
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[node name="rect" parent="texture" index="0"]
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offset_top = 0.0
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offset_bottom = 2000.0
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@@ -216,9 +216,8 @@ sprite_frames = SubResource("SpriteFrames_yip5k")
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[node name="rect" type="ColorRect" parent="texture" index="0"]
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[node name="rect" type="ColorRect" parent="texture" index="0"]
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material = SubResource("ShaderMaterial_b2oy8")
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material = SubResource("ShaderMaterial_b2oy8")
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offset_left = 233.0
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offset_left = 233.0
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offset_top = 50.0
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offset_right = 333.0
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offset_right = 333.0
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offset_bottom = 2050.0
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offset_bottom = 2000.0
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rotation = -1.5708
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rotation = -1.5708
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scale = Vector2(1e-05, 1)
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scale = Vector2(1e-05, 1)
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