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fix: 调整角色属性和技能图标逻辑
将Chick角色的最大生命值从2000降低至1500以平衡游戏难度 修改EntityBase的能量恢复为随机范围(0.01-0.15)增加变化性 更新SkillIcon进度计算,加入能量限制条件防止显示异常
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@@ -6,7 +6,7 @@ class_name Chick
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const laserCount = 4
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 2000
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fields[FieldStore.Entity.MAX_HEALTH] = 1500
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
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attackCooldownMap[0] = 500
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attackCooldownMap[1] = 6000
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