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fix: 调整角色属性和技能图标逻辑
将Chick角色的最大生命值从2000降低至1500以平衡游戏难度 修改EntityBase的能量恢复为随机范围(0.01-0.15)增加变化性 更新SkillIcon进度计算,加入能量限制条件防止显示异常
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@@ -156,7 +156,7 @@ func _physics_process(_delta: float) -> void:
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if (isPlayer() or is_instance_valid(currentFocusedBoss)) and not charginup:
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ai()
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move_and_slide()
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storeEnergy(0.05 * fields.get(FieldStore.Entity.ENERGY_REGENERATION), true)
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storeEnergy(randf_range(0.01, 0.15) * fields.get(FieldStore.Entity.ENERGY_REGENERATION), true)
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trailParticle.emitting = trailing
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# 通用方法
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