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fix(子弹系统): 修复子弹分裂和折射逻辑并添加调试配置
修复子弹分裂和折射方法未返回子弹实例的问题,确保子弹能正确添加到场景中。同时在Rooster角色中添加非发布环境下的子弹分裂和折射调试配置。
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@@ -19,6 +19,8 @@ func ai():
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func split(newBullet: BulletBase, _index: int, _total: int, _lastBullet: float):
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if newBullet is VectorStar:
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newBullet.forwarded = false
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return newBullet
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func refract(newBullet: BulletBase, _entity: EntityBase, _index: int, _total: int, _lastBullet: float):
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if newBullet is VectorStar:
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newBullet.forwarded = false
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return newBullet
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