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feat: Enhance game mechanics and structure
- Added `ColorBar` class for visual representation of values. - Expanded `EntityBase` with new properties: `isBoss` and `weapons`, and implemented damage handling and entity generation methods. - Updated `EntityStateBar` to use `ColorBar` for health representation. - Introduced `BulletBase` scene and script for bullet mechanics, including damage handling and generation. - Created `WorldTool` for managing the game world and root node. - Implemented `EntityTool` for retrieving entities from hurtboxes. - Added `GameRule` for managing game rules like friendly fire. - Updated scene files to reflect new structures and added necessary resources.
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@@ -0,0 +1,37 @@
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[remap]
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type="CompressedTexture2D"
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"vram_texture": false
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}
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[deps]
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dest_files=["res://.godot/imported/0.svg-b76264cbe10324fb670faecc659cdc73.ctex"]
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[params]
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compress/mode=0
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compress/hdr_compression=1
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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