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feat: Enhance game mechanics and structure
- Added `ColorBar` class for visual representation of values. - Expanded `EntityBase` with new properties: `isBoss` and `weapons`, and implemented damage handling and entity generation methods. - Updated `EntityStateBar` to use `ColorBar` for health representation. - Introduced `BulletBase` scene and script for bullet mechanics, including damage handling and generation. - Created `WorldTool` for managing the game world and root node. - Implemented `EntityTool` for retrieving entities from hurtboxes. - Added `GameRule` for managing game rules like friendly fire. - Updated scene files to reflect new structures and added necessary resources.
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@@ -1,5 +1,6 @@
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@tool
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extends Control
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class_name ColorBar
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@export var minValue: float = 0
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@export var maxValue: float = 100
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