mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-30 07:51:54 +08:00
feat: Enhance game mechanics and structure
- Added `ColorBar` class for visual representation of values. - Expanded `EntityBase` with new properties: `isBoss` and `weapons`, and implemented damage handling and entity generation methods. - Updated `EntityStateBar` to use `ColorBar` for health representation. - Introduced `BulletBase` scene and script for bullet mechanics, including damage handling and generation. - Created `WorldTool` for managing the game world and root node. - Implemented `EntityTool` for retrieving entities from hurtboxes. - Added `GameRule` for managing game rules like friendly fire. - Updated scene files to reflect new structures and added necessary resources.
This commit is contained in:
@@ -3,6 +3,8 @@ class_name EntityBase # 这是个抽象类
|
||||
|
||||
@export var maxHealth: float = 100
|
||||
@export var movementSpeed: float = 1
|
||||
@export var isBoss: bool = false
|
||||
@export var weapons: Array[Node2D] = []
|
||||
|
||||
@onready var animatree: AnimationTree = $"%animatree"
|
||||
@onready var texture: AnimatedSprite2D = $"%texture"
|
||||
@@ -28,9 +30,32 @@ func move(direction: Vector2):
|
||||
var currentDirection = sign(direction.x)
|
||||
if currentDirection != 0:
|
||||
lastDirection = currentDirection
|
||||
func takeDamage(bullet: BulletBase):
|
||||
health -= bullet.damage
|
||||
if health <= 0:
|
||||
die()
|
||||
|
||||
# 关于分组
|
||||
func isPlayer():
|
||||
return is_in_group("players")
|
||||
|
||||
# 抽象方法
|
||||
func ai():
|
||||
pass
|
||||
func attack(_type: int):
|
||||
pass
|
||||
func die():
|
||||
queue_free()
|
||||
|
||||
static func generate(
|
||||
entity: PackedScene,
|
||||
spawnPosition: Vector2,
|
||||
spawnRotation: float,
|
||||
addtoWorld: bool = true
|
||||
):
|
||||
var instance = entity.instance()
|
||||
instance.position = spawnPosition
|
||||
instance.rotation = spawnRotation
|
||||
if addtoWorld:
|
||||
WorldTool.rootNode.add_child(instance)
|
||||
return instance
|
||||
|
||||
Reference in New Issue
Block a user