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feat: Enhance game mechanics and structure
- Added `ColorBar` class for visual representation of values. - Expanded `EntityBase` with new properties: `isBoss` and `weapons`, and implemented damage handling and entity generation methods. - Updated `EntityStateBar` to use `ColorBar` for health representation. - Introduced `BulletBase` scene and script for bullet mechanics, including damage handling and generation. - Created `WorldTool` for managing the game world and root node. - Implemented `EntityTool` for retrieving entities from hurtboxes. - Added `GameRule` for managing game rules like friendly fire. - Updated scene files to reflect new structures and added necessary resources.
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@@ -2,7 +2,7 @@ extends Node2D
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@export var entity: EntityBase
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@onready var healthBar = $"%health"
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@onready var healthBar: ColorBar = $"%health"
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func _process(_delta):
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if entity:
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