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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-30 07:51:54 +08:00

feat: Enhance game mechanics and structure

- Added `ColorBar` class for visual representation of values.
- Expanded `EntityBase` with new properties: `isBoss` and `weapons`, and implemented damage handling and entity generation methods.
- Updated `EntityStateBar` to use `ColorBar` for health representation.
- Introduced `BulletBase` scene and script for bullet mechanics, including damage handling and generation.
- Created `WorldTool` for managing the game world and root node.
- Implemented `EntityTool` for retrieving entities from hurtboxes.
- Added `GameRule` for managing game rules like friendly fire.
- Updated scene files to reflect new structures and added necessary resources.
This commit is contained in:
2025-08-26 11:39:47 +08:00
parent c6c16d4977
commit ef8fd0db9f
14 changed files with 254 additions and 3 deletions
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class_name EntityTool
static func fromHurtbox(node: Node) -> EntityBase:
if node is Area2D:
var texture = node.get_parent()
if texture is AnimatedSprite2D:
var entity = texture.get_parent()
if entity is EntityBase:
return entity as EntityBase
return null
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class_name GameRule
static var allowFriendlyFire: bool = false # 是否允许友军伤害
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extends Node2D
class_name WorldTool
static var rootNode: Node2D
static var tree: SceneTree
func _ready():
tree = get_tree()
rootNode = self