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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-31 00:11:54 +08:00
feat(FieldShow): 添加实体视图转换功能及新字段
为FieldShow组件添加useViewCast参数和entity引用,支持通过视图转换函数动态计算显示值 新增DROPPED_ITEM_GRAVITY相关字段到FieldStore 调整ItemDropped状态机的物品移动速度计算参数
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@@ -5,11 +5,17 @@ class_name FieldShow
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@export var field: FieldStore.Entity = FieldStore.Entity.MAX_HEALTH
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@export var value: float = 0
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@export var showSign: bool = true
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@export var entity: EntityBase = null
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@export var useViewCast: bool = false
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@onready var nameLabel: Label = $"%name"
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@onready var valueLabel: Label = $"%value"
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func _ready():
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if useViewCast:
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var caster = FieldStore.entityViewCastMap.get(field)
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if caster:
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value = caster.call(entity, value)
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nameLabel.text = FieldStore.entityMap[field]
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var formattedValue: String
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var dataType = FieldStore.entityMapType[field]
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@@ -21,9 +27,11 @@ func _ready():
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formattedValue = (MathTool.signBeforeStr(value * 100) if showSign else str(value * 100)) + "%"
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valueLabel.text = formattedValue
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static func create(newField: FieldStore.Entity, newValue: float, newShowSign: bool) -> FieldShow:
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static func create(newField: FieldStore.Entity, newValue: float, newShowSign: bool, newEntity: EntityBase, newUseViewCast: bool) -> FieldShow:
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var fieldShow = preload("res://components/UI/FieldShow.tscn").instantiate()
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fieldShow.field = newField
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fieldShow.value = newValue
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fieldShow.showSign = newShowSign
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fieldShow.entity = newEntity
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fieldShow.useViewCast = newUseViewCast
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return fieldShow
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@@ -21,7 +21,7 @@ func _physics_process(_delta):
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linear_velocity = Vector2.ZERO
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else:
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var direction = (targetPlayer.position - position).normalized()
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var speed = 4000.0 / ((targetPlayer.position - position).length() ** (1 / 3.0))
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var speed = 5000.0 / ((targetPlayer.position - position).length() ** (1 / 3.0))
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apply_central_force(direction * speed)
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if position.distance_to(targetPlayer.position) < 60:
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targetPlayer.collectItem(item, stackCount)
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@@ -39,7 +39,7 @@ func _physics_process(_delta):
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for i in fields.get_children():
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fields.remove_child(i)
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for i in player.fields:
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fields.add_child(FieldShow.create(i, player.fields[i], false))
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fields.add_child(FieldShow.create(i, player.fields[i], false, player, true))
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fieldsAnimator.play("show")
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if Input.is_action_just_released("showFields"):
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fieldsAnimator.play("hide")
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