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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(核弹): 添加核弹警告背景并调整爆炸效果
为核弹添加半透明警告背景环,调整爆炸震动强度从500降至300 新增填充环和光照着色器,用于视觉效果 将核弹作为公鸡角色的默认武器
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=3 uid="uid://6aetx86j5ue"]
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[gd_scene load_steps=11 format=3 uid="uid://6aetx86j5ue"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_dpea6"]
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[ext_resource type="Texture2D" uid="uid://gs6jd1qxkl74" path="res://resources/bullets/nuclear-bomb/bomb.png" id="2_1kyo5"]
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@@ -6,7 +6,13 @@
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[ext_resource type="Shader" path="res://shaders/FilledRing.gdshader" id="4_dheb6"]
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[ext_resource type="Script" path="res://scripts/Statemachine/ShaderStage.gd" id="4_wb270"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_s7tor"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_e6cfa"]
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shader = ExtResource("4_dheb6")
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shader_parameter/inner = 1.0
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shader_parameter/outer = 1.0
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shader_parameter/alpha = 1.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_rcpby"]
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shader = ExtResource("4_dheb6")
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shader_parameter/inner = 0.98
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shader_parameter/outer = 1.0
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@@ -40,14 +46,21 @@ indisDamage = true
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canDamageSelf = true
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autoDestroyOnHitMap = false
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[node name="warn" type="Node2D" parent="." index="0"]
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[node name="warnbg" type="Node2D" parent="." index="0"]
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unique_name_in_owner = true
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material = SubResource("ShaderMaterial_s7tor")
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material = SubResource("ShaderMaterial_e6cfa")
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script = ExtResource("4_wb270")
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size = Vector2(0, 0)
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size = Vector2(200, 200)
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color = Color(0, 0, 0, 0.2)
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[node name="warn" type="Node2D" parent="." index="1"]
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unique_name_in_owner = true
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material = SubResource("ShaderMaterial_rcpby")
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script = ExtResource("4_wb270")
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size = Vector2(200, 200)
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color = Color(1, 0, 0, 1)
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[node name="texture" parent="." index="1"]
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[node name="texture" parent="." index="2"]
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sprite_frames = SubResource("SpriteFrames_mku0w")
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[node name="anchor" type="Node2D" parent="texture" index="1"]
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@@ -64,5 +77,5 @@ label_settings = SubResource("LabelSettings_asfas")
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="hitbox" parent="." index="2"]
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[node name="hitbox" parent="." index="3"]
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shape = SubResource("CircleShape2D_nhppq")
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