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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(核弹): 添加核弹警告背景并调整爆炸效果

为核弹添加半透明警告背景环,调整爆炸震动强度从500降至300
新增填充环和光照着色器,用于视觉效果
将核弹作为公鸡角色的默认武器
This commit is contained in:
2025-09-24 22:08:01 +08:00
parent a8da3ef7cd
commit f16f26882b
5 changed files with 53 additions and 12 deletions
+20 -7
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=3 uid="uid://6aetx86j5ue"]
[gd_scene load_steps=11 format=3 uid="uid://6aetx86j5ue"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_dpea6"]
[ext_resource type="Texture2D" uid="uid://gs6jd1qxkl74" path="res://resources/bullets/nuclear-bomb/bomb.png" id="2_1kyo5"]
@@ -6,7 +6,13 @@
[ext_resource type="Shader" path="res://shaders/FilledRing.gdshader" id="4_dheb6"]
[ext_resource type="Script" path="res://scripts/Statemachine/ShaderStage.gd" id="4_wb270"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_s7tor"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_e6cfa"]
shader = ExtResource("4_dheb6")
shader_parameter/inner = 1.0
shader_parameter/outer = 1.0
shader_parameter/alpha = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_rcpby"]
shader = ExtResource("4_dheb6")
shader_parameter/inner = 0.98
shader_parameter/outer = 1.0
@@ -40,14 +46,21 @@ indisDamage = true
canDamageSelf = true
autoDestroyOnHitMap = false
[node name="warn" type="Node2D" parent="." index="0"]
[node name="warnbg" type="Node2D" parent="." index="0"]
unique_name_in_owner = true
material = SubResource("ShaderMaterial_s7tor")
material = SubResource("ShaderMaterial_e6cfa")
script = ExtResource("4_wb270")
size = Vector2(0, 0)
size = Vector2(200, 200)
color = Color(0, 0, 0, 0.2)
[node name="warn" type="Node2D" parent="." index="1"]
unique_name_in_owner = true
material = SubResource("ShaderMaterial_rcpby")
script = ExtResource("4_wb270")
size = Vector2(200, 200)
color = Color(1, 0, 0, 1)
[node name="texture" parent="." index="1"]
[node name="texture" parent="." index="2"]
sprite_frames = SubResource("SpriteFrames_mku0w")
[node name="anchor" type="Node2D" parent="texture" index="1"]
@@ -64,5 +77,5 @@ label_settings = SubResource("LabelSettings_asfas")
horizontal_alignment = 1
vertical_alignment = 1
[node name="hitbox" parent="." index="2"]
[node name="hitbox" parent="." index="3"]
shape = SubResource("CircleShape2D_nhppq")