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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(子弹): 添加紫色水晶子弹的爆炸效果和销毁逻辑
refactor(子弹基类): 重构销毁逻辑防止重复调用 fix(敌人): 调整小鸡boss的出现波次和激光音效 style(场景文件): 整理动画资源顺序
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=3 uid="uid://bvri0nv1jrigf"]
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[gd_scene load_steps=16 format=3 uid="uid://bvri0nv1jrigf"]
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[ext_resource type="PackedScene" uid="uid://8gjjfju6p3fh" path="res://components/Bullets/Common/LaserSummoner.tscn" id="1_eb54j"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/ChickLaser.gd" id="2_7g0f0"]
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@@ -198,6 +198,10 @@ _data = {
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"spawn": SubResource("Animation_ep0ow")
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}
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_sg52j"]
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radius = 20.0
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height = 500.0
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[node name="ChickLaser" instance=ExtResource("1_eb54j")]
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script = ExtResource("2_7g0f0")
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metadata/_edit_vertical_guides_ = [705.0]
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@@ -224,3 +228,8 @@ scale = Vector2(0.525, 0.525)
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libraries = {
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"": SubResource("AnimationLibrary_7qqtc")
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}
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[node name="hitbox" parent="." index="1"]
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visible = true
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position = Vector2(454, 0)
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shape = SubResource("CapsuleShape2D_sg52j")
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@@ -4,6 +4,7 @@
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/FireScan.gd" id="2_qprdp"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_4qcsn"]
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size = Vector2(50, 50)
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[node name="FireScan" instance=ExtResource("1_cqre5")]
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script = ExtResource("2_qprdp")
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