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feat(子弹): 添加紫色水晶子弹的爆炸效果和销毁逻辑
refactor(子弹基类): 重构销毁逻辑防止重复调用 fix(敌人): 调整小鸡boss的出现波次和激光音效 style(场景文件): 整理动画资源顺序
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@@ -5,7 +5,7 @@
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[ext_resource type="Texture2D" uid="uid://7pkplcqqxvnp" path="res://resources/characters/chick/chick-a.svg" id="2_syddq"]
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[ext_resource type="Texture2D" uid="uid://dj5dvqb8gsedr" path="res://resources/characters/chick/chick-b.svg" id="3_064jv"]
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[ext_resource type="AudioStream" uid="uid://b7pxuov1id0ho" path="res://resources/sounds/effect/Pew.mp3" id="3_ik1xf"]
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[ext_resource type="AudioStream" uid="uid://bx3n11awokuyd" path="res://resources/sounds/effect/Rip.wav" id="4_oyq2p"]
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[ext_resource type="AudioStream" uid="uid://b10u6iir6uvqn" path="res://resources/sounds/effect/BigLaser.wav" id="4_mrsne"]
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[ext_resource type="PackedScene" uid="uid://dny25qkcvtaa2" path="res://components/Effects/FirePot.tscn" id="6_kvx3n"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_xji3d"]
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@@ -42,7 +42,8 @@ appleCount = Vector2i(2, 4)
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stream = ExtResource("3_ik1xf")
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[node name="attack1" type="AudioStreamPlayer2D" parent="sounds" index="6"]
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stream = ExtResource("4_oyq2p")
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stream = ExtResource("4_mrsne")
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volume_db = -10.0
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[node name="texture" parent="." index="1"]
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position = Vector2(0, -37)
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