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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-08 20:57:13 +08:00

refactor: 替换PresetAIs为PresetBulletAI,优化子弹AI逻辑

This commit is contained in:
2025-09-06 18:33:11 +08:00
parent b32f864e84
commit f5db5829a2
14 changed files with 36 additions and 15 deletions
+1 -1
View File
@@ -5,4 +5,4 @@ func register():
penerate = 1
func ai():
rotation_degrees += 1
PresetAIs.lockLauncher(self, launcher, true)
PresetBulletAI.lockLauncher(self, launcher, true)
+1 -1
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@@ -6,7 +6,7 @@ func register():
damage = 20
penerate = 1
func ai():
PresetAIs.lockLauncher(self, launcher, true)
PresetBulletAI.lockLauncher(self, launcher, true)
if !launcher.sprinting:
tryDestroy()
func destroy(beacuseMap: bool):
+2 -2
View File
@@ -7,6 +7,6 @@ func register():
damage = 2
func ai():
canDamageSelf = !(timeLived() >= traceTime)
PresetAIs.forward(self, rotation)
PresetBulletAI.forward(self, rotation)
if timeLived() < traceTime:
PresetAIs.trace(self, launcher.currentFocusedBoss.getTrackingAnchor(), 0.05)
PresetBulletAI.trace(self, launcher.currentFocusedBoss.getTrackingAnchor(), 0.05)
+1 -1
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@@ -6,4 +6,4 @@ func register():
damage = 5
func ai():
PresetAIs.forward(self, rotation)
PresetBulletAI.forward(self, rotation)
+2 -2
View File
@@ -11,7 +11,7 @@ func ai():
speed *= 1.05
speed = clamp(speed, 0, 20)
if is_instance_valid(tracer) and timeLived() < maxTraceTime:
PresetAIs.trace(self, tracer.getTrackingAnchor(), clamp(speed / 50 * tracePower, 0, 1))
PresetAIs.forward(self, rotation)
PresetBulletAI.trace(self, tracer.getTrackingAnchor(), clamp(speed / 50 * tracePower, 0, 1))
PresetBulletAI.forward(self, rotation)
func destroy(_b):
EffectController.create(preload("res://components/Effects/LGBTBoom.tscn"), position).shot()
@@ -1,12 +0,0 @@
class_name PresetAIs
static func lockLauncher(bullet: BulletBase, launcher: EntityBase, onTexture: bool = false):
bullet.position = launcher.texture.global_position if onTexture else launcher.position
static func forward(bullet: BulletBase, rotation: float):
bullet.forward(Vector2.from_angle(rotation))
static func trace(bullet: BulletBase, target: Vector2, speed: float):
bullet.rotation = lerp_angle(
bullet.rotation,
bullet.position.angle_to_point(target),
speed
)
+1 -1
View File
@@ -2,7 +2,7 @@ extends BulletBase
class_name PurpleCrystal
func ai():
PresetAIs.forward(self, rotation)
PresetBulletAI.forward(self, rotation)
func destroy(_beacuseMap: bool):
var eff = EffectController.create(preload("res://components/Effects/PurpleCrystalExplosion.tscn"), global_position)
eff.rotation = rotation
+1 -1
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@@ -4,4 +4,4 @@ class_name Star
func register():
damage = 5
func ai():
PresetAIs.forward(self, rotation)
PresetBulletAI.forward(self, rotation)
+1 -1
View File
@@ -9,7 +9,7 @@ var rotateSpeed: float = 1
func ai():
texture.rotation_degrees += rotateSpeed
rotateSpeed += 0.25
PresetAIs.forward(self, rotation)
PresetBulletAI.forward(self, rotation)
if timeLived() <= forwardTime:
speed = 10 * ((forwardTime - timeLived()) / forwardTime)
elif forwarded: