mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-08 20:57:13 +08:00
refactor: 替换PresetAIs为PresetBulletAI,优化子弹AI逻辑
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@@ -5,4 +5,4 @@ func register():
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penerate = 1
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func ai():
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rotation_degrees += 1
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PresetAIs.lockLauncher(self, launcher, true)
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PresetBulletAI.lockLauncher(self, launcher, true)
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@@ -6,7 +6,7 @@ func register():
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damage = 20
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penerate = 1
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func ai():
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PresetAIs.lockLauncher(self, launcher, true)
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PresetBulletAI.lockLauncher(self, launcher, true)
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if !launcher.sprinting:
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tryDestroy()
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func destroy(beacuseMap: bool):
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@@ -7,6 +7,6 @@ func register():
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damage = 2
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func ai():
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canDamageSelf = !(timeLived() >= traceTime)
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PresetAIs.forward(self, rotation)
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PresetBulletAI.forward(self, rotation)
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if timeLived() < traceTime:
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PresetAIs.trace(self, launcher.currentFocusedBoss.getTrackingAnchor(), 0.05)
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PresetBulletAI.trace(self, launcher.currentFocusedBoss.getTrackingAnchor(), 0.05)
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@@ -6,4 +6,4 @@ func register():
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damage = 5
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func ai():
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PresetAIs.forward(self, rotation)
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PresetBulletAI.forward(self, rotation)
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@@ -11,7 +11,7 @@ func ai():
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speed *= 1.05
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speed = clamp(speed, 0, 20)
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if is_instance_valid(tracer) and timeLived() < maxTraceTime:
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PresetAIs.trace(self, tracer.getTrackingAnchor(), clamp(speed / 50 * tracePower, 0, 1))
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PresetAIs.forward(self, rotation)
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PresetBulletAI.trace(self, tracer.getTrackingAnchor(), clamp(speed / 50 * tracePower, 0, 1))
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PresetBulletAI.forward(self, rotation)
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func destroy(_b):
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EffectController.create(preload("res://components/Effects/LGBTBoom.tscn"), position).shot()
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@@ -1,12 +0,0 @@
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class_name PresetAIs
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static func lockLauncher(bullet: BulletBase, launcher: EntityBase, onTexture: bool = false):
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bullet.position = launcher.texture.global_position if onTexture else launcher.position
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static func forward(bullet: BulletBase, rotation: float):
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bullet.forward(Vector2.from_angle(rotation))
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static func trace(bullet: BulletBase, target: Vector2, speed: float):
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bullet.rotation = lerp_angle(
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bullet.rotation,
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bullet.position.angle_to_point(target),
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speed
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)
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@@ -2,7 +2,7 @@ extends BulletBase
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class_name PurpleCrystal
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func ai():
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PresetAIs.forward(self, rotation)
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PresetBulletAI.forward(self, rotation)
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func destroy(_beacuseMap: bool):
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var eff = EffectController.create(preload("res://components/Effects/PurpleCrystalExplosion.tscn"), global_position)
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eff.rotation = rotation
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@@ -4,4 +4,4 @@ class_name Star
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func register():
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damage = 5
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func ai():
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PresetAIs.forward(self, rotation)
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PresetBulletAI.forward(self, rotation)
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@@ -9,7 +9,7 @@ var rotateSpeed: float = 1
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func ai():
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texture.rotation_degrees += rotateSpeed
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rotateSpeed += 0.25
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PresetAIs.forward(self, rotation)
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PresetBulletAI.forward(self, rotation)
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if timeLived() <= forwardTime:
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speed = 10 * ((forwardTime - timeLived()) / forwardTime)
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elif forwarded:
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