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feat(ArrayTool): 添加字典填充工具方法
refactor(OutGameStorage): 重构升级字段初始化逻辑 使用新的ArrayTool.fill方法简化字典初始化,提高代码可读性 fix(EntityBase): 调整boss死亡掉落物品数量 将boss掉落水晶数量上限从20降低到10,钻石掉落数量改为1-3随机 fix(Starter): 修复升级成本计算逻辑 根据新的升级成本数据结构调整升级显示计算方式
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@@ -175,8 +175,10 @@ func rebuildInfo():
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upgradeFieldsBox.remove_child(child)
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for field in OutGameStorage.upgradableFieldsAdvance:
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var fieldShow = ComponentManager.getUIComponent("FieldShow").instantiate() as FieldShow
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fieldShow.cost(ItemStore.ItemType.CRYSTAL, OutGameStorage.upgradableFieldsCost[ItemStore.ItemType.CRYSTAL] * (OutGameStorage.upgradableFieldsLevel[field] + 1))
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fieldShow.cost(ItemStore.ItemType.DIAMOND, OutGameStorage.upgradableFieldsCost[ItemStore.ItemType.DIAMOND] * OutGameStorage.upgradableFieldsLevel[field])
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var level = OutGameStorage.upgradableFieldsLevel[field]
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for item in OutGameStorage.upgradableFieldsCost:
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var count = OutGameStorage.upgradableFieldsCost[item]
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fieldShow.cost(item, count[0] * (level + count[1]))
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fieldShow.upgradable = true
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fieldShow.upgradeValue = OutGameStorage.upgradableFieldsAdvance[field]
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fieldShow.field = field
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