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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(ArrayTool): 添加字典填充工具方法

refactor(OutGameStorage): 重构升级字段初始化逻辑
使用新的ArrayTool.fill方法简化字典初始化,提高代码可读性

fix(EntityBase): 调整boss死亡掉落物品数量
将boss掉落水晶数量上限从20降低到10,钻石掉落数量改为1-3随机

fix(Starter): 修复升级成本计算逻辑
根据新的升级成本数据结构调整升级显示计算方式
This commit is contained in:
2026-05-04 10:52:17 +08:00
parent 6b31030887
commit f9e512a5e6
4 changed files with 21 additions and 25 deletions
+4 -2
View File
@@ -175,8 +175,10 @@ func rebuildInfo():
upgradeFieldsBox.remove_child(child)
for field in OutGameStorage.upgradableFieldsAdvance:
var fieldShow = ComponentManager.getUIComponent("FieldShow").instantiate() as FieldShow
fieldShow.cost(ItemStore.ItemType.CRYSTAL, OutGameStorage.upgradableFieldsCost[ItemStore.ItemType.CRYSTAL] * (OutGameStorage.upgradableFieldsLevel[field] + 1))
fieldShow.cost(ItemStore.ItemType.DIAMOND, OutGameStorage.upgradableFieldsCost[ItemStore.ItemType.DIAMOND] * OutGameStorage.upgradableFieldsLevel[field])
var level = OutGameStorage.upgradableFieldsLevel[field]
for item in OutGameStorage.upgradableFieldsCost:
var count = OutGameStorage.upgradableFieldsCost[item]
fieldShow.cost(item, count[0] * (level + count[1]))
fieldShow.upgradable = true
fieldShow.upgradeValue = OutGameStorage.upgradableFieldsAdvance[field]
fieldShow.field = field