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feat(ArrayTool): 添加字典填充工具方法
refactor(OutGameStorage): 重构升级字段初始化逻辑 使用新的ArrayTool.fill方法简化字典初始化,提高代码可读性 fix(EntityBase): 调整boss死亡掉落物品数量 将boss掉落水晶数量上限从20降低到10,钻石掉落数量改为1-3随机 fix(Starter): 修复升级成本计算逻辑 根据新的升级成本数据结构调整升级显示计算方式
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@@ -419,7 +419,7 @@ func tryDie(by: BulletBase = null):
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fields[FieldStore.Entity.MAX_HEALTH] * randf_range(1 - GameRule.beachballOffset, 1 + GameRule.beachballOffset),
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position + MathTool.sampleInCircle(GameRule.itemDroppedSpawnOffset)
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)
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for i in randi_range(0, 20 if isBoss else 3):
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for i in randi_range(0, 10 if isBoss else 3):
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ItemDropped.generate(
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ItemStore.ItemType.CRYSTAL,
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5 if isBoss else 1,
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@@ -428,7 +428,7 @@ func tryDie(by: BulletBase = null):
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if isBoss:
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ItemDropped.generate(
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ItemStore.ItemType.DIAMOND,
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1,
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randi_range(1, 3),
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position + MathTool.sampleInCircle(GameRule.itemDroppedSpawnOffset)
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)
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if isBoss:
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