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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(ArrayTool): 添加字典填充工具方法

refactor(OutGameStorage): 重构升级字段初始化逻辑
使用新的ArrayTool.fill方法简化字典初始化,提高代码可读性

fix(EntityBase): 调整boss死亡掉落物品数量
将boss掉落水晶数量上限从20降低到10,钻石掉落数量改为1-3随机

fix(Starter): 修复升级成本计算逻辑
根据新的升级成本数据结构调整升级显示计算方式
This commit is contained in:
2026-05-04 10:52:17 +08:00
parent 6b31030887
commit f9e512a5e6
4 changed files with 21 additions and 25 deletions
+2 -2
View File
@@ -419,7 +419,7 @@ func tryDie(by: BulletBase = null):
fields[FieldStore.Entity.MAX_HEALTH] * randf_range(1 - GameRule.beachballOffset, 1 + GameRule.beachballOffset),
position + MathTool.sampleInCircle(GameRule.itemDroppedSpawnOffset)
)
for i in randi_range(0, 20 if isBoss else 3):
for i in randi_range(0, 10 if isBoss else 3):
ItemDropped.generate(
ItemStore.ItemType.CRYSTAL,
5 if isBoss else 1,
@@ -428,7 +428,7 @@ func tryDie(by: BulletBase = null):
if isBoss:
ItemDropped.generate(
ItemStore.ItemType.DIAMOND,
1,
randi_range(1, 3),
position + MathTool.sampleInCircle(GameRule.itemDroppedSpawnOffset)
)
if isBoss: