diff --git a/scripts/Contents/Bullets/Wood.gd b/scripts/Contents/Bullets/Wood.gd index c14a6c6..9c18ce6 100644 --- a/scripts/Contents/Bullets/Wood.gd +++ b/scripts/Contents/Bullets/Wood.gd @@ -17,7 +17,7 @@ func ai(): speed = speedV2.length() / 2.0 rotation = speedV2.angle() PresetBulletAI.forward(self , rotation) - if !shooted && launcher.currentFocusedBoss.position.distance_to(daoli.global_position) < 300: + if !shooted && launcher.currentFocusedBoss.position.distance_to(daoli.global_position) < 200: animator.play("xiangkan") for i in randf_range(2, 6): for bullet in BulletBase.generate( diff --git a/scripts/Contents/Wave.gd b/scripts/Contents/Wave.gd index c42148d..235f7a1 100644 --- a/scripts/Contents/Wave.gd +++ b/scripts/Contents/Wave.gd @@ -50,8 +50,8 @@ static var WAVE_TESTBOSS_CHICK = [ ] static var WAVE_JUSTJOKE = [ # Wave.create("Kernyr", 0, 0, true, 0, INF, 1), - Wave.create("CyberCat", 0, 0, true, 0, INF, 1), - # Wave.create("Deepsea", 0, 0, true, 0, INF, 1) + # Wave.create("CyberCat", 0, 0, true, 0, INF, 1), + Wave.create("Deepsea", 0, 0, true, 0, INF, 1) ] static var WAVE_MOWING = [ Wave.create("Hen", 15, 30, false, 0, INF, 1),