From fb5488b10d179977f27b94bdee15ab8a813cc1b2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Tue, 12 May 2026 06:49:36 +0800 Subject: [PATCH] =?UTF-8?q?fix(Volcano.gd):=20=E7=A1=AC=E7=BC=96=E7=A0=81?= =?UTF-8?q?=E5=8A=A8=E7=94=BB=E6=92=AD=E6=94=BE=E9=80=9F=E5=BA=A6=E6=9B=BF?= =?UTF-8?q?=E6=8D=A2=E5=8E=9F=E6=94=BB=E5=87=BB=E9=80=9F=E5=BA=A6=E8=AE=A1?= =?UTF-8?q?=E7=AE=97?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 将原本根据攻击速度计算的动画缩放倍率改为固定0.75,简化子弹动画速度控制逻辑 --- scripts/Contents/Bullets/Volcano.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/Contents/Bullets/Volcano.gd b/scripts/Contents/Bullets/Volcano.gd index 162f085..fb840e6 100644 --- a/scripts/Contents/Bullets/Volcano.gd +++ b/scripts/Contents/Bullets/Volcano.gd @@ -10,7 +10,7 @@ var dmg5: float = 0 var splitAngle: float = 10 func spawn(): - animator.speed_scale = launcher.fields[FieldStore.Entity.ATTACK_SPEED] * (1.0 - 0.1) + animator.speed_scale = 0.75 setupCuttable(0.2) func ai(): PresetBulletAI.lockLauncher(self , launcher, true)