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refactor(武器系统): 调整武器属性和配置
- 移除BroomGun的基础伤害属性 - 调整EnergyBlock的最大生命值 - 优化Parrier的弹反冲力计算 - 修改Tree武器的攻击速率和伤害比例 - 更新Rooster的武器配置
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@@ -4,7 +4,7 @@ class_name EnergyBlockEntity
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var currentBroom: BroomBullet
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 3000
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fields[FieldStore.Entity.MAX_HEALTH] = 1500
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attackCooldownMap[0] = 6000
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attackCooldownMap[1] = 3000
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attackCooldownMap[2] = 8000
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