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refactor(武器系统): 调整武器属性和配置
- 移除BroomGun的基础伤害属性 - 调整EnergyBlock的最大生命值 - 优化Parrier的弹反冲力计算 - 修改Tree武器的攻击速率和伤害比例 - 更新Rooster的武器配置
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@@ -219,6 +219,7 @@ func _physics_process(_delta: float) -> void:
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# 通用方法
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func impluse(force: Vector2):
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print(force)
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inertia += force
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func getOrCreateCycleTimer(timerName: String, period: float = 1000, distance: float = 200, start: bool = true) -> CycleTimer:
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if !cycleTimers.has(timerName):
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