diff --git a/scripts/Statemachine/EntityBase.gd b/scripts/Statemachine/EntityBase.gd index 40edf68..9f9d44d 100644 --- a/scripts/Statemachine/EntityBase.gd +++ b/scripts/Statemachine/EntityBase.gd @@ -149,12 +149,11 @@ func takeDamage(bullet: BulletBase, crit: bool): var damage = baseDamage + baseDamage * int(crit) * fields.get(FieldStore.Entity.CRIT_DAMAGE) if sprinting: playSound("miss") - storeEnergy(damage * 0.5) + storeEnergy(damage * 0.25) damage = 0 else: playSound("hurt") - bullet.launcher.storeEnergy(damage * 0.05) - storeEnergy(damage * -0.25) + storeEnergy(damage * -0.5) position += Vector2.from_angle(bullet.position.angle_to_point(position)) * bullet.knockback hit.emit(damage, bullet, crit) healthChanged.emit(health) @@ -164,7 +163,7 @@ func takeDamage(bullet: BulletBase, crit: bool): bullet.launcher.setBoss(self) if health <= 0: if isBoss: - bullet.launcher.storeEnergy(energy * 0.5) + bullet.launcher.storeEnergy(energy * 0.35) bullet.launcher.setBoss(null) tryDie(bullet) func storeEnergy(value: float):