1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 00:11:54 +08:00

feat(武器): 增强红水晶武器爆炸效果

修改红水晶武器爆炸时生成的水晶碎片数量逻辑,从固定数量改为1~N随机数量
更新相关描述文本以反映新的随机数量机制
This commit is contained in:
2025-12-17 22:23:37 +08:00
parent a59e61cacd
commit fdedca95b4
3 changed files with 11 additions and 7 deletions
+5 -3
View File
@@ -3,6 +3,7 @@ class_name RedCrystalBullet
var radius: float = 0
var percent: float = 0
var count: int = 0
func register():
hitbox.shape = hitbox.shape.duplicate()
@@ -12,7 +13,8 @@ func ai():
func destroy(_beacuseMap: bool):
hitbox.shape.radius = radius
EffectController.create(ComponentManager.getEffect("RedCrystalExplosion"), global_position).shot()
for bullet in BulletBase.generate(ComponentManager.getBullet("CrystalBlock"), launcher, position, deg_to_rad(randf_range(0, 360))):
if bullet is CrystalBlockBullet:
bullet.baseDamage = baseDamage * percent
for i in randi_range(1, count):
for bullet in BulletBase.generate(ComponentManager.getBullet("CrystalBlock"), launcher, position, deg_to_rad(randf_range(0, 360))):
if bullet is CrystalBlockBullet:
bullet.baseDamage = baseDamage * percent
await TickTool.millseconds(100)
+3 -1
View File
@@ -5,7 +5,7 @@ class_name RedCrystalWeapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 5 * to * soulLevel
origin["radius"] += 1 * to * soulLevel
origin["count"] = 1 * soulLevel
origin["count"] = 2 + 1 * soulLevel
origin["percent"] += 0.001 * to * soulLevel
return origin
func attack(entity: EntityBase):
@@ -14,4 +14,6 @@ func attack(entity: EntityBase):
if bullet is RedCrystalBullet:
bullet.baseDamage = readStore("atk")
bullet.radius = readStore("radius")
bullet.percent = readStore("percent")
bullet.count = readStore("count")
return true