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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-04 02:37:12 +08:00

feat(武器): 增强红水晶武器爆炸效果

修改红水晶武器爆炸时生成的水晶碎片数量逻辑,从固定数量改为1~N随机数量
更新相关描述文本以反映新的随机数量机制
This commit is contained in:
2025-12-17 22:23:37 +08:00
parent a59e61cacd
commit fdedca95b4
3 changed files with 11 additions and 7 deletions
+3 -1
View File
@@ -5,7 +5,7 @@ class_name RedCrystalWeapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 5 * to * soulLevel
origin["radius"] += 1 * to * soulLevel
origin["count"] = 1 * soulLevel
origin["count"] = 2 + 1 * soulLevel
origin["percent"] += 0.001 * to * soulLevel
return origin
func attack(entity: EntityBase):
@@ -14,4 +14,6 @@ func attack(entity: EntityBase):
if bullet is RedCrystalBullet:
bullet.baseDamage = readStore("atk")
bullet.radius = readStore("radius")
bullet.percent = readStore("percent")
bullet.count = readStore("count")
return true