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fix(武器): 调整红水晶武器的半径增长系数
将红水晶武器的半径增长系数从4降低到1,以平衡游戏性 移除公鸡角色中未使用的粒子效果相关资源,优化场景文件
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@@ -4,7 +4,7 @@ class_name RedCrystalWeapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 5 * to * soulLevel
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origin["radius"] += 4 * to * soulLevel
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origin["radius"] += 1 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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