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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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fix(武器): 调整红水晶武器的半径增长系数
将红水晶武器的半径增长系数从4降低到1,以平衡游戏性 移除公鸡角色中未使用的粒子效果相关资源,优化场景文件
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=17 format=3 uid="uid://bm7ymrri6pykb"]
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[gd_scene load_steps=14 format=3 uid="uid://bm7ymrri6pykb"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
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[ext_resource type="Script" uid="uid://cthtupc6dtbav" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
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[ext_resource type="Script" uid="uid://cthtupc6dtbav" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
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@@ -46,24 +46,6 @@ animations = [{
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[sub_resource type="CircleShape2D" id="CircleShape2D_h1v0q"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_h1v0q"]
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radius = 61.204575
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radius = 61.204575
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[sub_resource type="Curve" id="Curve_0omr3"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_joj4g"]
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curve = SubResource("Curve_0omr3")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_0omr3"]
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particle_flag_disable_z = true
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angle_min = 1.0728835e-05
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angle_max = 360.00003
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direction = Vector3(0, -1, 0)
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initial_velocity_max = 30.0
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gravity = Vector3(0, 0, 0)
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scale_min = 5.0
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scale_max = 20.0
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alpha_curve = SubResource("CurveTexture_joj4g")
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[node name="Rooster" instance=ExtResource("1_e5pl8")]
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[node name="Rooster" instance=ExtResource("1_e5pl8")]
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script = ExtResource("2_oqdqd")
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script = ExtResource("2_oqdqd")
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displayName = "公鸡"
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displayName = "公鸡"
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@@ -113,12 +95,6 @@ shape = SubResource("CircleShape2D_h1v0q")
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[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
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[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
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position = Vector2(54, -45)
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position = Vector2(54, -45)
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[node name="stepParticle" type="GPUParticles2D" parent="texture" index="9"]
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z_index = -1
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position = Vector2(23, 58)
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amount = 20
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process_material = SubResource("ParticleProcessMaterial_0omr3")
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[node name="statebar" parent="." index="4" node_paths=PackedStringArray("entity")]
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[node name="statebar" parent="." index="4" node_paths=PackedStringArray("entity")]
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position = Vector2(0, -202)
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position = Vector2(0, -202)
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entity = NodePath("..")
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entity = NodePath("..")
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@@ -4,7 +4,7 @@ class_name RedCrystalWeapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 5 * to * soulLevel
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origin["atk"] += 5 * to * soulLevel
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origin["radius"] += 4 * to * soulLevel
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origin["radius"] += 1 * to * soulLevel
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return origin
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return origin
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func attack(entity: EntityBase):
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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var weaponPos = entity.findWeaponAnchor("normal")
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