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feat(武器): 添加河豚刺针武器及其相关资源
新增河豚刺针武器,包含以下内容: - 添加河豚武器图标和音效资源 - 实现Needle子弹类及其反弹逻辑 - 创建Hetun武器类实现散射攻击 - 添加子弹特效和碰撞检测 - 更新公鸡角色默认武器配置
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@@ -0,0 +1,92 @@
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[gd_scene load_steps=14 format=3 uid="uid://bhnhfefm4m87i"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_yrddj"]
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[ext_resource type="Texture2D" uid="uid://d4h0i65n0dveo" path="res://resources/bullets/needle/1.svg" id="2_enod1"]
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[ext_resource type="Script" uid="uid://whqgw065ifss" path="res://scripts/Contents/Bullets/Needle.gd" id="2_mjqpl"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_mjqpl"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_enod1")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[sub_resource type="Curve" id="Curve_kvg2u"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_n2a3y"]
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curve = SubResource("Curve_kvg2u")
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[sub_resource type="Gradient" id="Gradient_ux5gl"]
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colors = PackedColorArray(1, 0.47012484, 0, 1, 1, 0.9023062, 0.70387197, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_ikerd"]
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gradient = SubResource("Gradient_ux5gl")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_3yvym"]
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particle_flag_disable_z = true
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emission_shape = 3
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emission_box_extents = Vector3(1, 40, 1)
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angle_min = 1.0728835e-05
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angle_max = 360.00003
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spread = 15.0
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initial_velocity_min = -50.0
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initial_velocity_max = 50.0
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gravity = Vector3(0, 200, 0)
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scale_max = 5.0
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color_initial_ramp = SubResource("GradientTexture1D_ikerd")
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alpha_curve = SubResource("CurveTexture_n2a3y")
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[sub_resource type="Curve" id="Curve_enod1"]
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_data = [Vector2(0, 0.4), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_mjqpl"]
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curve = SubResource("Curve_enod1")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_enod1"]
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particle_flag_disable_z = true
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direction = Vector3(0, 1, 0)
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spread = 0.0
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initial_velocity_min = 150.0
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initial_velocity_max = 150.0
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gravity = Vector3(0, 0, 0)
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scale_min = 0.79999995
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scale_max = 0.79999995
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alpha_curve = SubResource("CurveTexture_mjqpl")
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_enod1"]
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size = Vector2(138, 8.765)
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[node name="Needle" instance=ExtResource("1_yrddj")]
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script = ExtResource("2_mjqpl")
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penerate = 1.0
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lifeTime = 4000.0
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[node name="texture" parent="." index="0"]
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position = Vector2(73, 0)
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rotation = 1.5707964
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sprite_frames = SubResource("SpriteFrames_mjqpl")
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[node name="light" type="GPUParticles2D" parent="texture" index="1"]
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z_index = -1
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position = Vector2(0, 34)
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amount = 50
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preprocess = 1.0
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_3yvym")
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[node name="trail" type="GPUParticles2D" parent="texture" index="2"]
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z_index = -1
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texture = ExtResource("2_enod1")
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_enod1")
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[node name="hitbox" parent="." index="1"]
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position = Vector2(67, 0)
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shape = SubResource("RectangleShape2D_enod1")
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