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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 00:11:54 +08:00
Commit Graph

3 Commits

Author SHA1 Message Date
fallingshrimp 187100f500 refactor(子弹系统): 将子弹前进逻辑提取到PresetsAI类中
将多个子弹类型的forward调用统一到PresetsAI类中,提高代码复用性
删除LockLauncher.gd文件及部分场景文件中冗余的fields配置
2025-08-29 10:56:33 +08:00
fallingshrimp 171dbb1131 refactor(BulletBase/EntityBase): 重构子弹和实体属性系统
将子弹的fields属性拆分为独立的speed、damage和penerate变量
为所有子弹和实体添加register方法用于初始化属性
统一攻击冷却时间管理为attackCooldownMap
移除FieldStore中不再使用的Bullet相关枚举和映射
2025-08-29 10:50:22 +08:00
fallingshrimp 9a10e87cb0 Add audio effect and implement FireScan bullet behavior
- Added Rip.wav audio effect to the project.
- Created FireScan bullet script with speed and damage properties.
- Implemented basic AI movement for FireScan bullets.
- Introduced Wave class for managing enemy waves with dynamic counts and spawning logic.
2025-08-26 17:28:20 +08:00