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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-29 23:41:54 +08:00
Commit Graph

8 Commits

Author SHA1 Message Date
fallingshrimp a572a77eda feat(游戏平衡): 调整敌人生成和子弹行为
- 将敌人数量增长逻辑移至GameRule并调整计算公式
- 修改鸡的攻击行为,子弹现在会朝向玩家发射
- 调整子弹伤害值和旋转动画
- 减少玩家初始苹果数量并增加敌人掉落苹果数量
- 修改BOSS出现波数为第8波
- 移除无用属性和优化代码结构
2025-08-28 07:45:50 +08:00
fallingshrimp ef03aa2922 refactor(Statemachine): 重构实体状态栏和Boss栏逻辑
将EntityStateBar的_ready逻辑移到EntityBase中统一管理
修改BossBar的更新逻辑从_physics_process改为_process
调整Wave配置中Boss的出现波次从8改为1
2025-08-28 07:28:11 +08:00
fallingshrimp a3ae7ae887 fix: 修正Diamond子弹的旋转计算,确保追踪效果更平滑;更新Chick角色的生成参数 2025-08-27 15:41:52 +08:00
fallingshrimp f764f0b3c9 feat: 添加能量属性到角色,更新攻击逻辑以消耗能量 2025-08-27 12:46:20 +08:00
fallingshrimp c5da8d7b5e feat: 添加激光子弹功能,更新相关资源和着色器 2025-08-27 08:09:47 +08:00
fallingshrimp 739be888f3 feat: 更新饲料和面板逻辑,添加香蕉饲料,重构UI组件和状态管理 2025-08-26 22:31:28 +08:00
fallingshrimp 96b26f01be feat: 重构World工具,添加WorldManager类,更新波次生成逻辑,增强敌人管理功能 2025-08-26 17:38:45 +08:00
fallingshrimp 9a10e87cb0 Add audio effect and implement FireScan bullet behavior
- Added Rip.wav audio effect to the project.
- Created FireScan bullet script with speed and damage properties.
- Implemented basic AI movement for FireScan bullets.
- Introduced Wave class for managing enemy waves with dynamic counts and spawning logic.
2025-08-26 17:28:20 +08:00