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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-30 16:01:53 +08:00
Commit Graph

14 Commits

Author SHA1 Message Date
fallingshrimp 28b86e8b1e feat: 添加子弹生成和动画功能,创建铅笔子弹及其资源 2025-08-27 13:30:50 +08:00
fallingshrimp 873630e969 Add bear-walk-h SVG texture import and create Bear character script
- Added a new texture import configuration for the bear-walk-h SVG file, enabling it to be used as a compressed texture in the project.
- Created a new GDScript file for the Bear character, extending from EntityBase to define its behavior and properties.
2025-08-27 13:05:20 +08:00
fallingshrimp 23bc9b3e20 Add SVG assets for strawberries and watermelons with import configurations
- Added `strawberry-a.svg` and its corresponding import file `strawberry-a.svg.import`.
- Added `watermelon-a.svg` and its corresponding import file `watermelon-a.svg.import`.
- Added `watermelon-c.svg` and its corresponding import file `watermelon-c.svg.import`.
- Configured texture compression settings for all SVG assets to optimize rendering.
2025-08-27 11:48:54 +08:00
fallingshrimp b3b4fdafc2 Add new styleboxes and import energy texture
- Created a new SVG import for the energy texture, enabling better resource management and compression.
- Added a StyleBoxFlat resource for the top left panel with specified margins, background color, border width, and corner radius.
- Introduced a StyleBoxFlat resource for the top panel with similar properties, ensuring consistent UI design across panels.
2025-08-27 11:08:11 +08:00
fallingshrimp 730f732ef1 Add import configuration for Chomp.wav audio effect 2025-08-27 10:23:57 +08:00
fallingshrimp 5b2c2f5cf7 feat: 添加新的子弹类型和相关逻辑,更新角色攻击方式,增加无差别伤害选项 2025-08-27 08:58:14 +08:00
fallingshrimp c5da8d7b5e feat: 添加激光子弹功能,更新相关资源和着色器 2025-08-27 08:09:47 +08:00
fallingshrimp 417ca71de3 Add HarmonyOS Sans font and implement QuickUI for text handling
- Imported HarmonyOS Sans Regular font with appropriate settings for rendering and fallback.
- Created QuickUI script to facilitate the creation of small text labels with optional centering.
- Added new theme resources for big bold text and small text, defining font sizes for RichTextLabel and Label respectively.
2025-08-26 19:35:26 +08:00
fallingshrimp 4a66374e24 Add UI components for Feed and Item displays, including SVG resources
- Introduced FeedCard and FieldShow scenes with corresponding GDScript files for managing feed and item display.
- Added SVG resources for banana and baseball items.
- Updated ItemStore to include mappings for item types and names in Chinese.
- Enhanced FieldShow and ItemShow scripts to dynamically update UI elements based on exported properties.
- Implemented a new Feed class for structured feed data handling.
2025-08-26 18:09:04 +08:00
fallingshrimp 9a10e87cb0 Add audio effect and implement FireScan bullet behavior
- Added Rip.wav audio effect to the project.
- Created FireScan bullet script with speed and damage properties.
- Implemented basic AI movement for FireScan bullets.
- Introduced Wave class for managing enemy waves with dynamic counts and spawning logic.
2025-08-26 17:28:20 +08:00
fallingshrimp 66413bd75d Add sound effects and character scripts
- Imported new sound effects: "Low Boing", "Low Whoosh", and "Pew" with corresponding import files.
- Created a new character script for "Hen" with basic AI and attack functionality.
- Implemented an effect controller script for managing particle effects with one-shot functionality.
2025-08-26 15:52:54 +08:00
fallingshrimp 727c40e1f0 feat: Add weapon system and attack functionality to Rooster character
- Introduced a weapons node in EntityBase for weapon management.
- Updated Rooster to include cooldown for attacks and weapon anchoring.
- Implemented attack method in Rooster to generate bullets.
- Enhanced BulletBase with life distance and lifetime properties.
- Created Chick character with animations and integrated into the world.
- Updated PurpleCrystal bullet behavior to move forward based on rotation.
- Refactored EntityBase to use a fields dictionary for attributes.
- Added FieldStore for managing entity-related constants.
- Adjusted GameRule to include bullet speed multiplier.
2025-08-26 12:21:09 +08:00
fallingshrimp ef8fd0db9f feat: Enhance game mechanics and structure
- Added `ColorBar` class for visual representation of values.
- Expanded `EntityBase` with new properties: `isBoss` and `weapons`, and implemented damage handling and entity generation methods.
- Updated `EntityStateBar` to use `ColorBar` for health representation.
- Introduced `BulletBase` scene and script for bullet mechanics, including damage handling and generation.
- Created `WorldTool` for managing the game world and root node.
- Implemented `EntityTool` for retrieving entities from hurtboxes.
- Added `GameRule` for managing game rules like friendly fire.
- Updated scene files to reflect new structures and added necessary resources.
2025-08-26 11:39:47 +08:00
fallingshrimp 363aeaf445 init 2025-08-26 09:24:09 +08:00