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# 项目规范
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## 通用
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1. 项目是Godot4.5,不要查旧版本文档。
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2. 你写完代码后不需要做测试,我会手动测试。
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## 代码风格
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1. `GameRule`类存放的是游戏中,玩家可以配置的规则,不要把内部状态放到这里。
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2. 采用驼峰命名法,不许用下划线!
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3. 信号不要用默认函数名的方式来连接,必须手动在`_ready`函数中连接,处理函数如果不需要复用就直接用匿名函数。
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Vendored
-3
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{
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"godotTools.editorPath.godot4": "d:\\Program Files\\godot\\godot45.exe"
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}
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@@ -231,6 +231,7 @@ text = "游戏模式:"
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[node name="gamemodeOption" type="OptionButton" parent="content/wrapper/wrapper/start/starter/singleplayer/playConfig/gamemode" index="1" unique_id=620219949]
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[node name="gamemodeOption" type="OptionButton" parent="content/wrapper/wrapper/start/starter/singleplayer/playConfig/gamemode" index="1" unique_id=620219949]
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unique_name_in_owner = true
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unique_name_in_owner = true
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layout_mode = 2
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layout_mode = 2
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size_flags_horizontal = 3
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theme = ExtResource("4_lfxcn")
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theme = ExtResource("4_lfxcn")
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selected = 0
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selected = 0
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allow_reselect = true
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allow_reselect = true
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@@ -272,6 +273,7 @@ text = "新手教程?"
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[node name="useTutorialBtn" type="Button" parent="content/wrapper/wrapper/start/starter/singleplayer/playConfig/useTutorial" index="1" unique_id=689654160]
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[node name="useTutorialBtn" type="Button" parent="content/wrapper/wrapper/start/starter/singleplayer/playConfig/useTutorial" index="1" unique_id=689654160]
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unique_name_in_owner = true
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unique_name_in_owner = true
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layout_mode = 2
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layout_mode = 2
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size_flags_horizontal = 3
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toggle_mode = true
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toggle_mode = true
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button_pressed = true
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button_pressed = true
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text = "观看"
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text = "观看"
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@@ -71,6 +71,7 @@ func startMultiplayerGame():
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EntityBase.generatePlayer(i)
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EntityBase.generatePlayer(i)
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UIState.closeCurrentPanel()
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UIState.closeCurrentPanel()
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func startSingleplayerGame():
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func startSingleplayerGame():
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startSingleplayerBtn.disabled = true
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MultiplayerState.isMultiplayer = false
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MultiplayerState.isMultiplayer = false
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MultiplayerState.playerName = playerNameInput.text
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MultiplayerState.playerName = playerNameInput.text
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Wave.usingWaveData = GAMEMODE_MAP_WAVE[gamemodeOption.selected]
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Wave.usingWaveData = GAMEMODE_MAP_WAVE[gamemodeOption.selected]
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