[gd_scene load_steps=16 format=3 uid="uid://2odeyqgojcge"] [ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_sltl7"] [ext_resource type="Texture2D" uid="uid://bkiaaucejquik" path="res://resources/bullets/light-express/Everlasting_Rainbow.png" id="2_3w4yo"] [ext_resource type="Script" uid="uid://crbn487ovawao" path="res://scripts/Contents/Bullets/BossAttack/Bear/ForeverRainbow.gd" id="2_wwmq8"] [ext_resource type="Shader" uid="uid://le5wwd7wfwnj" path="res://shaders/Light.gdshader" id="4_tms7p"] [ext_resource type="Script" uid="uid://cgb01lelfg73p" path="res://scripts/Statemachine/ShaderStage.gd" id="5_ulipy"] [sub_resource type="Gradient" id="Gradient_wd04q"] offsets = PackedFloat32Array(0, 0.16, 0.32, 0.48, 0.64, 0.8, 1) colors = PackedColorArray(1, 0, 0, 1, 1, 0.447059, 0, 1, 1, 0.890625, 0, 1, 0, 0.820313, 0.128174, 1, 0, 1, 0.859375, 1, 0, 0.53125, 1, 1, 0.429688, 0, 1, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_gcnu1"] gradient = SubResource("Gradient_wd04q") [sub_resource type="SpriteFrames" id="SpriteFrames_vtg2m"] animations = [{ "frames": [{ "duration": 1.0, "texture": ExtResource("2_3w4yo") }], "loop": true, "name": &"default", "speed": 5.0 }] [sub_resource type="Animation" id="Animation_vt8tg"] length = 0.001 tracks/0/type = "bezier" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:modulate:a") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(1, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } [sub_resource type="Animation" id="Animation_oinqg"] resource_name = "destroy" length = 0.5 step = 0.1 [sub_resource type="Animation" id="Animation_ynxlt"] resource_name = "loop" loop_mode = 1 step = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.0, 6.28319] } [sub_resource type="Animation" id="Animation_kmogx"] resource_name = "spawn" length = 11.0 step = 0.5 tracks/0/type = "bezier" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:modulate:a") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "handle_modes": PackedInt32Array(0, 0, 0, 0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0, 1, 6, 11) } [sub_resource type="AnimationLibrary" id="AnimationLibrary_edsep"] _data = { &"RESET": SubResource("Animation_vt8tg"), &"destroy": SubResource("Animation_oinqg"), &"loop": SubResource("Animation_ynxlt"), &"spawn": SubResource("Animation_kmogx") } [sub_resource type="ShaderMaterial" id="ShaderMaterial_nukpm"] shader = ExtResource("4_tms7p") shader_parameter/color = Color(1, 1, 1, 1) shader_parameter/mixProgress = 1.0 [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4fgwj"] radius = 15.0 height = 224.0 [node name="ForeverRainbow" instance=ExtResource("1_sltl7")] script = ExtResource("2_wwmq8") allColor = SubResource("GradientTexture1D_gcnu1") displayName = "永恒彩虹" baseDamage = 2.0 lifeTime = 11000.0 indisDamage = true autoSpawnAnimation = true autoDestroyOnHitMap = false freeAfterSpawn = true [node name="texture" parent="." index="0"] sprite_frames = SubResource("SpriteFrames_vtg2m") [node name="animator" parent="texture" index="0"] libraries = { &"": SubResource("AnimationLibrary_edsep") } [node name="light" type="Node2D" parent="texture" index="1"] material = SubResource("ShaderMaterial_nukpm") position = Vector2(75, 0) script = ExtResource("5_ulipy") size = Vector2(50, 50) color = Color(1, 1, 1, 0) [node name="hitbox" parent="." index="1"] visible = false position = Vector2(-13, 0) rotation = 1.5708 shape = SubResource("CapsuleShape2D_4fgwj")