extends BulletBase @onready var track: Node2D = $"%track" var readyTime: float = 1000 func ai(): if timeLived() < readyTime: PresetBulletAI.lockLauncher(self, launcher, true) PresetBulletAI.trace(self, launcher.currentFocusedBoss.getTrackingAnchor(), 0.8) hitbox.disabled = true else: track.visible = false hitbox.disabled = false PresetBulletAI.forward(self, rotation) baseDamage = speed / 5 speed *= 1.15