extends EffectController class_name ParryEffect func beforeShot(): CameraManager.shake(300, 500) static func createEffect(bullet: BulletBase, parrier: ParrierBullet): parrier.parryiedTimes += 1 var eff = EffectController.create(ComponentManager.getEffect("Parry"), parrier.position + (bullet.position - parrier.position).normalized() * 200) # 从子弹位置,面向其他子弹的方向前进150 eff.modulate = bullet.modulate.blend(bullet.texture.modulate) eff.rotation = parrier.position.angle_to_point(bullet.position) eff.shot() parrier.launcher.impluse((parrier.position - bullet.position).normalized() * sqrt(abs(bullet.speed)) * 250)