extends ParryEffect class_name ParryEntityEffect func beforeShot(): CameraManager.shake(50, 200) static func createEffectEntity(entity: EntityBase, by: BulletBase): if by is ParrierBullet: by.parryiedTimes += 1 var eff = EffectController.create(ComponentManager.getEffect("ParryEntity"), entity.position) eff.rotation = by.position.angle_to_point(entity.position) eff.shot() entity.impluse((entity.position - by.position).normalized() * 450)